
As always, Shepard is the last line of defense between galactic stability and cosmic Armageddon.Īs mentioned before, the Overlord mission pack is enjoyable for the mere injection of horror-type gameplay into Mass Effect 2, a game whose side missions already involve a variety of gameplay elements divergent from the acton-oriented main story, such as light puzzles and platforming.

To make matters worse, the malevolent amalgam of human and machine is attempting to transmit itself off-world, threatening a technological apocalypse. The results were predictably disastrous, causing all the equipment to rampage throughout the project settlement, killing most everyone who was assigned there.

The project lead quickly reveals to Shepard that a human mind was fused with a virtual intelligence interface in an attempt to gain dominance over the synthetic Geth. Set on a remote world, Overlord takes place when the eponymous project goes awry. Obviously, BioWare realized its mistake because Overlord returns this style of play to the series, in spades. As a result, the side missions often had a horror styled flavor to their narratives and executions, and this unique approach was sadly missing from the side quests in the sequel. More often than not these areas were host to a variety of cosmic horrors or sentient beings repurposed into hideous creatures. Often, Shepard and his crew would find empty starships floating in the black vacuum of space or abandoned settlements on barren planets or moons. Some of the most memorable moments of the original Mass Effect were found in the side missions.
